Lab #3
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Part A
Write an event driven Java program that will allow the user to draw a shape with the mouse and the keyboard. The container should be a JFrame. The layout manager of the frame is BorderLayout. The shape to draw shall be determined by a KeyEvent using the following keys:
Display the name of the current shape drawn in a JLabel in the SOUTH region of the BorderLayout. The initial shape should default to a circle. The event handler shall be a separate class. Part B Convert the program to a JApplet container. The JApplet shall be displayable in a browser. |